
Boxing is such a weird sport. Nowadays, people have trouble finding likable idols in the sport of fists that don’t resemble pompous rich asses who go around places wearing bling-blings and $10,000 suits before spilling their fortunes in gambling, drinking, cheap hos, and a dozen children out of wedlock. But, BACK IN THE DAY, you could name several boxers who have this epic “American Dream” story where they come from nothing and achieve big things in the industry. You could mention Rocky Marciano (or Rocky Balboa if you’re too influenced by the media these days), Sugar Ray Leonard, Mohammed Ali, Tommy Hearns, George Foreman, Evander Holyfield....
And then you have Mike Tyson....
"My power is discombobulatingly devastating; I could feel his muscle tissues collapse under my force. It's ludicrous these mortals even attempt to enter my realm."
Yeah, yeah, I know whatcha gonna say, “But, Lantis! Tyson raped black women, bit off Holyfield’s ear, and keeps telling me how he’s gonna eat my children! DAT NIGGA BE KRAZY, DAWG!” I hear ya! And probably Nintendo did, too.... Because this game we have right here was once endorsed by Mike Tyson originally, before all the ‘surprise sex’ allegations started coming up to light around 1990, forcing Nintendo to stop production of the game, sent it back to development, erased all references to Mike Tyson, and switch the last character to a certain ‘Mr. Dream’. Yeah, I know it doesn’t sound as catchy as MIKE FUCKIN’ TYSON, but whatcha gonna do? Nintendo will be Nintendo....

Oh, Mike, we barely knew ya!
Oh yeah, I forgot to talk about this game. Whether you knew it as Mike Tyson’s Punch Out! or simply as Punch Out!, this boxing game turned out to be one of the first boxing games of the NES generation, probably around the same time Data East’s ‘Ring King’ rolled along. Some people may think boxing games usually take place in a side-scrolling environment, but Punch Out took the ‘behind the player’ approach, which made you feel like you were behind your character the whole time, giving it a more ‘personal’ feeling, per say. And your opponents were not your typical run-of-the-mill boxers that you’ll find in any gym, believe you me....
All this spark of originality is what gave way to Punch Out, one of those games you wanted to love so bad...and at the same time, hate so much. I’ll get to the difficulty part later. In this game, you assume control of Little Mac, an up-and-coming boxer from DA BRONX who very much lives up to his name (he’s dwarved by the ENTIRE cast, for Christ’s sake!), trained by ‘Doc’ Louis, a former legend of the ring. You pretty much play the whole ‘underdog’ role the whole game, which resembles every boxing history worthy to be portrayed on film. And let’s face it...as a kid, you DID want to go out there and kick all the grown-ups asses, didn’t ya?

Of course, in those days, boxing movements weren’t quite exactly ‘complex’, for lack of a better word. Mac had pretty much two types of punches: straight punches to the face, and body blows. Each button represented each of Mac’s hands, so you could swap it up, although in the end, the exchange of punches won’t affect the outcome of fights as far as being unpredictable goes. Mac’s stamina was represented by hearts in the upper left corner. If Mac had his punches blocked or got hit, the hearts would diminish. Once it reached zero, Mac would turn pink and he would become ‘fatigued’. Under this condition, Mac will be unable to make any sort of punch, and you are left at your opponent’s mercy, only resorting to dodging before your hearts get replenished somewhat.
If you manage to land a punch against the opponent in a certain condition, a star might appear over the opponent’s head. Once you gain a star, you will be able to unleash a devastating uppercut by pressing Start. The uppercut is better used after a punch that startles the opponent to end a devastating combo. Don’t even THINK about using an uppercut out of the blue, becasue most of the time, the opponent might dodge it, and you will waste a very damaging move as a result.
Not everything is about throwing punches, though. The opponents are not exactly punching

bags, so don’t expect them to not hit back. Dodging left and right is the more usual defense manuever, although blocking (by pressing down) also works (although you still lose hearts and a small amount of energy while you do). Pressing down twice allows Mac to “duck” beneath many moves, and this move will prove to be most valuable in the final matches more rather than not.
Your opponents will be divided into 3 different circuits: Minor (with 3), Major (with 4), and World (with 6). After completion of each circuit, you will be granted a passcode so you can continue the game later on if you wish. Here, we will review the sleuth of freaks unleashed upon you by the twisted minds of Nintendo Corp (bless their souls!):
Glass Joe

This flacid French fluke is basically your punching bag for adequate training. He’s pretty much the only opponent who you can attack freely without much fear of retaliation. You can start by punching him in the face, and once he starts blocking there, switch to body blows, and so forth. Glass Joe’s moves are highly telegraphed and easily avoidable. Just avoid or block accordingly, and follow your assault. Punch at discretion.... Later on, you’re gonna miss these kind of chances.

Von Kaiser
This German boxer seems like a hommage to the boxers from the 1930’s. Again, there is not

much fear if you attack him freely, but stay sharp when you see him bob his head around. This means he will attack with a straight punch. Avoid and counter. He will also perform uppercuts that can also be avoided with ease. His attacks are a bit more tenacious than Glass Joe’s, but can still be avoided with ease.

Piston Honda
I especially dig this guy’s Karate Kid-ish headband. Anyway, this represents your first semi-

serious challenge. As usual, Piston Honda gives a sign before attacking: this time, he moves his eyebrows. Look for this signal, and avoid as usual before getting back at him. His most fearsome attack is his Piston Rush, which starts by him backing off, jumping from side to side, and then starts harassing you with about 6 punches. You can stop him in his tracks if you land a calculated body blow right before he starts the attack. Once you get that down pat, you can deal with the rest of the bout easily.

Sorry, chump, but the World Title is in another castle....

Don Flamenco

This Spainard dude is kinda fruity, and he’s not all that, either. Basically, this guy never has the initiative to attack. He just beckons for you to attack, and once you do, he blocks and retaliates with a swinging uppercut. However, you can avoid it pretty easily, and counter hard. Once you knocked him down the first time and tries it again, you can very much knock him down again by alternating between left and right straights, and he will remain stunned. Easier than Piston Honda, for sure.

King Hippo
Arguably the most popular enemy in the game (so much, that he became one of the main

villains of the cartoon series ‘Captain N – The Game Master’), King Hippo is also pretty unorthodox. First of all, don’t even TRY to attack him out of the blue. None of your hits will connect. Your cue to break King Hippo’s seemingly unbreakable defense is to wait for him to try and wail on you by shouting repeatedly. Once you see him raise his arm and open his mouth, hit him in the kisser. This way, his shorts drop down, and you’ll be able to repeatedly body blow his exposed belly button. Once you knock him down, he doesn’t get up again. Easiest KO EVER!

Great Tiger

The mystic Hindu dude with a turban has a sort of bizarre tricks. Once again, you can read his attacks by watching the gem on his turban glow (although it’s a bit harder to spot than other opponents’ signs). His attacks seem pretty standard, up until the point where he backs off and crouches. He’ll then begin his ‘Tiger Spin’, where he circles the ring at blinding speed and hits you when he reaches your location. If you have a good eye and good ears (because the sound cue can also be important), you can block each punch by the Great Tiger when he approaches your vicinity, and once you have blocked 5 of them, Great Tiger just stands there dizzy. Any blow will knock him down! Aside from this tricky move, Great Tiger is pretty managable.
Bald Bull
Another popular Punch Out character, seeing as he appears in the sequels to this game and the

arcade versions. Bald Bull’s movement cue is when he spins his fists around before attacking with a straight. His moves are usually pretty avoidable (although his uppercut is deceivingly quick), until you get to the Bull Charge. You can tell when he revs for the move as he backs up to the very back of the ring, and then charges forward for a devastating uppercut. Thing with the Bull Charge is that you can avoid it, but he will restart it again until one of two things happen: either he knocks YOU down or you knock HIM down. This can be achieved by a well-placed body blow just before he unleashes the uppercut. Timing is of key, but it also represents a one-hit knockdown. Stand your ground, and don’t hesitate!
Piston Honda (2nd fight)
Here is the first of several rematches you will have in the World Circuit. Piston Honda’s

arsenal remains pretty much the same without much variation, although his Piston Rush now doesn’t have much fanfare as before: he will just back up, and then rush forward inmediately to start the attack. He can still be countered with a body blow, though. Same tactics apply as before.

Soda Popinski
Ahhhhhh yes...the ever-so-controversial “Soda Popinski”. His original name was to be “Drunken Vodkinski”, but there’s a thing with Nintendo trying to show an alcoholized boxer that just doesn’t sound right. Thus, a Russian who drinks too much SODA! Wouldn’t that mean he has a bad case of burping? LOLOLOLOLOL, oh Nintendo, you and your silly censorship. Anyway, this guy is deceivingly fast. His uppercut is especially fast and packs quite the punch. The best advice is basically to just stay on your toes and avoid any attacks on your way before countering. His special attack is just a small leg shuffle before letting out about 3 fast straights, but he doesn’t do it all too often. Oh yeah, he also has the trademark “Nintendo laugh” (seriously, they use that very same voice sample in several other Nintendo games of that era...talk about saving production costs!)
Bald Bull (2nd fight)
Bald Bull comes back for more! Strangely enough, this time around, I found him to be a lot

easier. First off, he likes to do some sort of “guard switch” where he raises and lowers his guard repeatedly for no apparent reason. Body blow him for an easy star. Secondly, he now does a “shortened” version of his Bull Charge (where he just jumps back halfway across the ring), which I found to be easier to counter than the longer version. But then again, that’s just me....
Don Flamenco (2nd fight)
Don Flamenco stops playing turtler and now actually goes for some offense right off the bat. He will attack with straights and hooks this time around, but these can be avoided and countered accordingly. Once you’ve walloped him around long enough, he starts his usual “taunting”. However, this time, it will take several blocked shots before Don Flamenco unleashes his uppercut. This means that your hearts are gonna deplenish pretty fast, and you’re gonna find yourself out of stamina more often than not, but nothing too serious. This bout will be about 3 times as long as your first fight against Don Flamenco, but should not be harder by any means.
Mr. Sandman
Here is where trouble starts a brewing. Mr. Sandman is like the pissed off version of Bald Bull.

He also has the telltale sign of “spinning his hands” before he releases a straight, but the problem is he does all this HELLA FAST! So the first minute of the first round is mostly gonna be about you trying to avoid or block Sandman’s straights. He will then switch to hooks and uppercuts for the most part, but you can pretty much bait him into unleashing a hook by attempting a straight to the face, and then counter. Remember: punching Sandman in the face triggers his ‘stun’ animation, upon where you must start to perform 3 body blows to keep on damaging Sandman. The hardest part of Sandman comes during his ‘idle’ animation: he won’t do anything and just block your punches. This is your cue for his special attack: 3 quick uppercuts in succession. If you didn’t bother in using the duck manuever before...you will with this move, because it is the ONLY way to avoid being knocked the fuck out. It’s actually pretty easy, and the timing is only essential to dodge the FIRST uppercut. The rest will come easy. Keep an eye out for this particularly devastating move, and you’re game for most of the match.
Super Macho Man

Another popular Punch Out figure, Super Macho Man is your final challenge before Mr. Dream/Mike Tyson. And man...what a challenge he can be. At first glance, he doesn’t seem to be all that with the traditional hook/straight/uppercut movelist he has. However, it’s his special move, the Spin Punch, which makes him such an asshole. First of all, he can do it at anytime during the bout, which you can tell is coming once he enters a “idle” period (ala Mr. Sandman). You can see Macho Man’s body barely glow and wind back to see the Spin Punch is coming, although to be honest, it does come out pretty fast regardless, so just don’t blink and DUCK! Seriously, there is no other way to avoid this ish. But if you thought that was bad, prepare yourself when you knock him down. When he gets up, Macho Man gets PISSED, and will start delivering several Spin Punches in rapid sequence. Getting hit by just ONE of these babies = instant knockdown. And you’re gonna be pretty busy on that ‘down’ direction on your control pad, because Macho Man throws in the realm of 6-12 Spin Punches Sure, you get in a BUNCH of punches afterwards, but the cue is to not get hit and avoid being knocked down. Which is probably the hardest request, really, since you never know when Macho Man is gonna stop, and by the time he does, it could be too late to rev for a counterattack. Keep on your toes!
Better get used to that bling around your waist...because it's gonna get bashed right into your crotch!
Mr. Dream/Mike Tyson
The upcoming fight is, without doubt, one of the greatest gamer challenges to this day. It was hard back then...and it’s still hard nowadays. Achieving this single feat is one of the marks of a true gamer legend. But seriously, Mr. Dream/Mike Tyson is a straight up KILLAH! No joke, son! I’m talking ONE PUNCH KNOCK OUTS! Fo’ real, these pair of beasts will just as soon look at you in the wrong way, and you’re down for the count! And no, Dream/Tyson will HARDLY give the trademark “signs” to telegraph their moves. Attention is of essence! And also LOADS of luck.


A head-to-head comparison of Mr. Dream and Mike Tyson. Choose your poison NOW!
Dream/Tyson at first will solely go for uppercuts (of the deadly type). Dodge these and

attempt a counterattack, but be warned: if you feel like you made the dodge a bit slowly, DON’T ATTACK! You run the risk of being exposed to another uppercut right after that one, and kiss the canvas. To make matters worse, don’t expect to land too many punches on Dream/Tyson, because you can only deliver up to 2 before he recovers. By round 2, Dream/Tyson will start attacking more with straights and stuff...which don’t knock down this time, but still are pretty high in the damage category. He later throws back the uppercuts in the mix, and by the end of the bout, you will have a pretty interesting mix of both uppercut and straights to look out for.
Dream/Tyson has but one special attack. You will clearly notice it when Dream/Tyson starts raising his eyebrows. Shortly afterwards, he will unleash with about 8 consecutive straights. You can easily body blow Dream/Tyson for an easy star, but that WON’T stop him from following up with the attack, so stay on guard.
What makes Dream/Tyson such a huge bitch is not as much his strategies, but the power lying behind his moves. You blink...you die. It’s that simple. You can’t afford too many mistakes, or you’ll end up losing. That’s really what it’s all about. Playing a turtling style is probably the best way possible to deal with Dream/Tyson. I barely knocked him down like...twice in the whole battle, but made sure he wouldn’t totally destroy me with his punches, and never got knocked down, thus winning by decision. Maybe that’s just the safest bet. To defeat Dream/Tyson by knockout...then you are a better man than me.
If you thought that was fast, you should see my WRIST SPEED! Especially while I'm watching pRon...TOO DAMN FAST!
Punch Out is an emotional roller coaster. At first, you’ll have a lot of fun facing off against the freak parade that is the cast of this game, and finding the diverse strategies employed by each opponent that don’t strictly fall into the simple category of every other boxing game. You can definetly identify yourself with Little Mac’s “underdog quest” and such, but by the time Mr. Sandman rolls along...lots of cursing will ensue. I remember being stuck with this game for the longest as a kid. And once I finally DID knock his punk ass out, I was shrouded into despair by the ass kicking that the Super Macho Man provided. And once I discovered with uber joy the passcode to fight Dream/Tyson...I realized my efforts were severely crushed by the fists of ONE MAN! The difficulty can take quite a jump, especially with the last 2 opponents.
If you can find it in yourself to enjoy the game as an original approach to the usually-dull boxing genre, then by all means do so. Dream/Tyson BS aside, this game had a lot of life going for it at the time, and rightfully so. Let’s just hope that Mr. Dream doesn’t go ahead and touch a kid’s tra-la-la so that the last opponent will be changed AGAIN!
And on that note, I leave you with a classic scene....
NIGGA STOLE MY BIKE!